I successfully ported the “Cut the Rope” look like app for Android. What I did just copy paste the source code that I did for iPhone, import respective library, adjust the screen resolution to 320×480 (to match with iPhone) and wualaaa.. I have the app ready and enjoy feeding the crocodile by cutting the rope 🙂
Successfully re-wrote the “Cut the Rope” look like app using C++ to run on iPhone. This simple app uses Box2D for physics and some algorithm classes to handle creating and cutting of the rope. I’m quite happy with the performance 60 frames per second shown in simulator and now i can feed the hungry crocodile with pineapple 🙂
Next.. i will like to feed the crocodile in Android platform haha..
No doubt that almost every game needs physics engine. So i need to have a physics engine like Box2D available on my multiplatform game. I make a simple step by porting a simple app using Box2D that i created for iOS to run on Android.
How fun it is just to drag and drop code that has been done in XCode to Eclipse 🙂