It’s been few weeks since I started building “Cable Car” game. I use Unity Editor to build the level and C# for scripting. This game will be available for mobile platforms. Unity game engine is very easy to pick up, all you need to know is basic programming skills and understand some terms used i.e Monobehavior, Components, Prefab, Sprites, Animation.
The lives of 3 passengers is in you hands. Your job is to help them reach the end of track safely
How to play
- Tap the right side of screen to move forward
- Tap the left side of screen to move backward
I planned to have 15 levels. Each level has unique track combines with monsters sprites to make the game really joyful and interesting. The last level will be Boss level where you need to cross path with the monster boss in this game.
In Level 01, I use Yeti (3pcs) and owl (2pcs) as the enemies, then I just placed them strategically along the track.
I also listed some of the game components that I have built so far in this stage:
- Level selection Scene
- Level 01 Scene
- Level Failed Scene
- Level Clear Scene
At starts of the game Yeti will rotate the hands in certain speed, while owl will fly whenever the cable car is close enough with it.
I use Genymotion to simulate the game, the demo video can be shown below.
Let me know what you think about this level and stay tuned for next updates..
I successfully ported the “Cut the Rope” look like app for Android. What I did just copy paste the source code that I did for iPhone, import respective library, adjust the screen resolution to 320×480 (to match with iPhone) and wualaaa.. I have the app ready and enjoy feeding the crocodile by cutting the rope 🙂
Successfully re-wrote the “Cut the Rope” look like app using C++ to run on iPhone. This simple app uses Box2D for physics and some algorithm classes to handle creating and cutting of the rope. I’m quite happy with the performance 60 frames per second shown in simulator and now i can feed the hungry crocodile with pineapple 🙂
Next.. i will like to feed the crocodile in Android platform haha..
No doubt that almost every game needs physics engine. So i need to have a physics engine like Box2D available on my multiplatform game. I make a simple step by porting a simple app using Box2D that i created for iOS to run on Android.
How fun it is just to drag and drop code that has been done in XCode to Eclipse 🙂
I successfully ported the same source code of Simple TD Game in iOS to Android and i’m quite happy with it :-). I will code my game in C++ from now on and throw away that shitty paid game engine coz with this i can create multiplatform game with flawless performance and the best thing of it that it’s FREE wohoooo..!!!
Re-wrote a simple tower defense game using C++. This run on iOS and i think the same code will run on android too.
Feel free to fork it on my github https://github.com/ronald132/ronald_github